

It simply doesn’t feel like a finished product, especially when the screen judders. Say, for example, that I go to the mission list and start a combo mission, I’m then loaded back into the arena, but all the collectibles are visible for a few moments before popping out of existence and letting you start. The way that the game loads in each mode and mission is also rather rickety. You will have to achieve at least 15 mission stars per stage to unlock the next area too, which only adds to the grind. This lack of variety swiftly makes things stale and repetitive, and while there is some pull in trying to achieve three stars per challenge it quickly dissipates. You’ll have to get a high combo score, collect a number of items, manage to pull off grinds, and on some occasions clear a pool full of balls in a set time. Unfortunately, the missions are incredibly repetitive regardless of which stage you’re on. You’ll earn experience to unlock new heads, boards, and costumes, as well as earn points to improve your skater, but that can be more effectively done when playing on your own. There are multiplayer game modes like high score chases and a deathmatch-like mode where you shoot fireballs at each other, but even then these modes didn’t feel that competitive. Quite a big deal was made about there being up to twenty skaters online at the same time in the parks, but generally there is no interaction between players. However, there is pop in now and again, and if you’re playing the current generation version, it looks more like a ported game from the PS3 or Xbox 360 rather than a PS4 or Xbox One game. A couple of levels have some pretty good trick setups too, allowing you to chain a large combo together – provided you don’t suddenly fall off your board for no apparent reason.

Each of the eight main stages do have unique aesthetics, and you can see what Robomodo was trying to do with them. That isn’t to say THPS5 will wow you, but it isn’t the worst looking game out there. While the graphical change was met with resistance, it doesn’t actually look too bad. Going by the finished product, it is unlikely that contract will be renewed. It didn’t help that the lacklustre visuals were quite noticeable in the final few months before release, and there was a general feeling that the whole release has been rushed through to go on sale before Activision’s contract with Tony Hawk runs out at the end of the year. When Tony Hawk’s Pro Skater 5 was originally announced, any excitement quickly evaporated once people saw what the game actually looked like.
